Once I got past all of the fluff though, the game really opens up. I could have just as easily taken these characters on missions with me, and that be the way they level up. It feels arbitrarily smashed into the narrative. There are meters that go up whenever a dialogue action is performed, and they do unlock some pretty cool abilities for my teammates, but it just doesn’t feel organic. Platforms: XB1 (reviewed), PS4, Switch, PC It feels disjointed, and I imagine even more so for those that have watched the anime. Players can customize this character and even have dialogue options with the main protagonists. What has changed is that now players take on the role of a new character that is simply along for the ride alongside the regular cast members. As I mentioned I spent the first 10 hours or so retreading missions (and even cut scenes) from the first game. In a lot of ways Attack on Titan 2 feels more like the director’s cut of the first game. The result is a much more polished experience that requires the player to experience a lot of the same story beats the first game already covered. ![]() With the sequel Omega Force has cleaned up a lot of the problems the first game had, but sacrificed pushing the story forward by forcing players to retread a lot of the same ground. It turned out to be a solid romp with a few rough edges holding it back. I went into the first Attack on Titan game with absolutely no knowledge of the source material.
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